Time to explore 1 - Getting Started πŸš€

Sustainability Lab: Day 1 – Getting Started

β€œE” is for Empathize. Students are immersed in the StoryWorld of Sam the Endermanβ€”a dimension ravaged by climate change. Jump into creative mode and build a shelter for your EARTH Knight protagonist and their special animal companion who have fled a disaster. This opening activity teaches empathy for the hero you’ll guide through the rest of camp.

Begin with an orientation tour of an existing sustainable village. Pick a sustainable energy source, teleport to a biome, and see how students before you built their towns. New arrivals get this tour on their first day so they can join ongoing builds.

Community Village Setup

Start recording the basics of your settlement:

  • Village name and biome
  • Village coordinates
  • Disaster you fled and the animal companion that came with you
  • Ideas for floating homes or other evolved dwellings

Keep these details handyβ€”they will guide the tasks on later days.

Next Steps

➑️ Next: Choose Your Animal