Time to explore 1 - Getting Started π
Sustainability Lab: Day 1 β Getting Started
βEβ is for Empathize. Students are immersed in the StoryWorld of Sam the Endermanβa dimension ravaged by climate change. Jump into creative mode and build a shelter for your EARTH Knight protagonist and their special animal companion who have fled a disaster. This opening activity teaches empathy for the hero youβll guide through the rest of camp.
Begin with an orientation tour of an existing sustainable village. Pick a sustainable energy source, teleport to a biome, and see how students before you built their towns. New arrivals get this tour on their first day so they can join ongoing builds.
Community Village Setup
Start recording the basics of your settlement:
- Village name and biome
- Village coordinates
- Disaster you fled and the animal companion that came with you
- Ideas for floating homes or other evolved dwellings
Keep these details handyβthey will guide the tasks on later days.
Next Steps
β‘οΈ Next: Choose Your Animal